RPGs have long been a staple of the hardcore geek/nerd. Some people think this started with Dungeons & Dragons. In the current incarnation this may be true. Although I’m not sure of what or how, something tells me there has to have been Continue reading
I recently played through the new Madden 15 for a bit and came across a few glitches I wanted to share.
There were a lot of games announced at E3 this year. One that caught my eye the most was Super Ultra Dead Rising 3 Arcade Remix Hyper Edition DX Plus Alpha (SUDR3) . . . now say that 3 times fast. The amazing thing is that Capcom was able to keep it under their hat, and release it the day of E3.
SUDR3 is a DLC add-on for Dead Rising 3 that adds several characters from Capcom’s other game franchises into Dead Rising 3 . . . sort of. What’s actually happening is that the 4 main characters from the Dead Rising series have broken into a costume store and are cosplaying as these other characters. While they are cosplaying, they can pull off that characters moves. As an example, while Nick is cosplaying as Ryu from the Street Fighter franchise, he gains the ability to throw fireballs. This whole thing sounds awesome, but it isn’t without its flaws.
Man I loved those Choose Your Own Adventure books. They were like the gateway drug into Role Playing Games. When you’re the weird loner kid in grade-school, you haven’t quite gotten the confidence yet to bond with the other weird loner kids. So what did you do? You found other RPGs to play yourself, like the Lone Wolf books (still some of my favorites) and of course, Steve Jackson’s (the OG SJ, co-founder of Games Workshop and Lionhead Studios) SORCERY! series.
These days, most of these books are rather hard to find. The few out there who have decent copies are hesitant to part with them at any price. Who could blame them? These were better than solitaire!
Now, thanks to Steve Jackson himself, and Inkle Studios, we can relive the original SORCERY! series on Android and iOS devices!!
The Sorcery! gamebook series was an epic project which took up a significant portion of my life between 1983-1985. I have always wanted it to be brought up to date with 21st Century technology. But only with the right developer. In entrusting Sorcery! digital future to inkle I am confident they will not only be able to convert the original adventure faithfully to digital formats but also that they will take it beyond the original into new realms. Those who have seen their re-working of the Frankenstein story will know what I mean. This is not just a straight translation of the original books to iOS. This will be a brand new Sorcery! experience.
I was a little disappointed in the video quality of the shared video for both the Xbox One and the PS4. They both work well enough, but I wish they used a higher bitrate for capturing. As comparison I used Avermedia’s Live Game Portable device to do a video comparison. The Xbox One and PS4 video’s are going to be on the left, and the LGP will be on the right.
If you have a hard time seeing the difference with youtube, you may want to download the video with keepvid.com and look at it locally for a better comparison.
Before the PS4 launched last week, Target and Amazon stepped up and had a Buy 2 Get 1 free sale on their games. For Target it was on all games in stock, not just PS4 games, while Amazon was strictly doing it for the PS4. Now that the Xbox One launch is around the corner (11/22), many of us were hoping for a similar deal. Unfortunately the best deals available don’t even come close to the Amazon/Target deal, even if you include Black Friday. In order to help keep a few dollars in your pocket I scoured the internet to find the best dales for your Xbox One.
I’ve been doing a ton of testing with Remote Play on the PS4, using my Vita, and the results are pretty positive, but not perfect. In my testing, I had a 5 Mbs upload with Time Warner which is causing any issues that you see in my videos. On games that aren’t visually intense it’s not too bad, but on NBA 2K14 it definitely hampers things.
Another issue with Remote Play, are the actual controls. The Vita just isn’t good as a controller, and it’s a shame, because Remote Play is a great feature that’s hampered by awkward controls. The Vita doesn’t have an L3, R3 that have been standard in most controllers for a decade since the PS2. The back touch screen means that you have to hold the controller awkwardly or risk activating something you didn’t mean to. Perhaps I just need to get used to the Vita, but it feels like I have to get used to using a poor design.